Current Games
These are
games that I consider myself currently involved in. Some of them
are on an off-and-on or irregular basis.
- I have an ongoing Dungeons &
Dragons campaign, which takes
place in a world that I have gradually developed with the input
of the players. We usually run this one for a month or two
sometime in the fall or winter.
- I have run two scenarios of a game of my own
making based on James Schmitz's
"Federation of the Hub" science fiction stories, mostly starring
Telzey Amberdon or "Trigger" Argee. I have no intention of
publishing this game at the present time or attempting to make
any sort of money; I just want to have fun and try to introduce
some of my friends to the wild and wooly world of Schmitz's
Federation. I hope to run more games in this universe in the
future.
- I have also run a game that I call
Seventh Sight based on a story I wrote that I
never tried to get published, and for which I thought of two
sequels that I never actually wrote. It takes place in a modern
world, in New York City specifically, and there are paranormal
phenomena which are being investigated by people with psychic
talents. The twists are that these people have normal lives,
and that they have to hide their activities from their friends,
relatives, coworkers, etc. Attention is precisely what these
people don't want. I'm using the d20
Modern rules for this one. I hope to run more
stories in this scenario in the future.
- I'm also playing in a Mutants &
Masterminds game, in which we're all playing
comic-book superheroes. This particular story has a neat
premise: all the players started out playing ourselves, until a
mystical event gave us all super-powers.
Future Games
These are games I would like to run in the future. I don't
know whether any of them will happen, but we'll see.
- I have what I think is a jewel of an idea for a Changeling:
the Dreaming story. I would use some of the setting
material from White Wolf's publications and ignore what I don't
like.
- There is a remarkable game called Little
Fears that may be the most frightening idea for a
roleplaying game that I've ever heard. Players play children in
a world in which the monsters in the closet and under the bed
are quite real, and the adults who don't believe in them can be
and often are hurt by them. The children are the only fragile
hope, and are therefore the primary target of the dark forces.
I look forward to one day scaring players with this game, and I
only pray that I can do it justice, and get across how truly
terrifying this scenario can be. Before I can run this game,
though, I need to find some players who want to be scared.
- I am working on a somewhat Fudge-based system that I
call Fudged Links, a free-form set of rules
with very few preconceptions. Picture starting with a blank
piece of paper as your character sheet. No ideas for what to do
with these rules, but I'm sure I'll think of something.
- I would like to run a series of short games based on Grimm's
Fairy Tales. Imagine playing a talking, swordfighting cat, or
an animated pair of scissors. This might be a good test for Fudged Links (see previous paragraph), because it
would be a series of short test scenarios.
Past Games
These are
games that I have played in the past for any length of time and
that are not already mentioned above.
- For a few months a friend ran a game in which the characters
were Highlander-style immortals -- sort of. With
more powers. It was nuts. I played an underpowered character
in an overpowered game; it was cool.
- I played in a Star
Trek roleplaying game based on the game from
Decipher with heavily modified rules. The GM really loves
Star Trek, and it shows. It was a return to all that was good
about Star Trek.
- My wife TammyJo
ran a Vampire: the
Masquerade chronicle. We did a story each summer,
which is when she has time for running games. Ironically, White
Wolf Games announced they would be ending their "official"
chronology shortly before she ended the world in her game, only
she had been planning it for a few years without knowing what
White Wolf was going to do.
- One friend has run a Stargate
SG-1 scenario. We hope to come back to this again in
the future.
- Another friend ran an Orpheus
game in spring 2004.
- A now-former friend was running a d20
Call of Cthulhu game, but lost interest.
- Another friend ran an X-Files-like game
using the Delta
Green setting for Call of
Cthulhu, but didn't have time to keep it going.
- Another friend ran a Werewolf:
the Apocalypse scenario, but as he has moved out of
town, it is unlikely that this one will be continued.
- Gamma World
- Traveller (original), briefly
- Steve Jackson Games's Paranoia
- A science fiction game based on the rules of Traveller
2300
- Three other Dungeons & Dragons campaigns at
various times
This file was last modified on December 31, 1969.
All pages copyright © 1994-2005 Tom Lee (flint@kiva.net).