Religion

Though I am open to player inventions, there is quite a bit of religion going on already in the campaign world. I suggest players at least take a look at the third-edition Deities & Demigods, which I have a copy of if they do not.

The D&D Mythos

The gods listed in the third-edition Player's Handbook are fine with me. The third-edition Deities & Demigods goes into more detail about them.

Extension: Unearthed Arcana

Why should nonhumans have only one deity in each pantheon? The first-edition D&D book Unearthed Arcana lists several deities in addition to the chief one for various nonhuman races:

The Olympian Mythos

The satyrs and centaurs of the Avernus Forest worship gods of the Olympian Mythos, notably Pan, Apollo and Dionysius (you know, the partyin' gods). The party has seen temples of Jupiter and Apollo in Exeter, so it is plausible to assume that some Albarians worship the Roman gods.

The Pharaonic Mythos

We haven't run into anybody who worships any of the ancient Egyptian deities, but I'd be open to the idea.

The Asgardian Mythos

People who live in the as-yet-unnamed Viking country on the southern coast of the southern continent no doubt identify with the Asgardians. We haven't mentioned them by name, though.

Others

The Cynidecians

The people of Cynidecia worship their ancient pantheon, consisting of the three deities Gorm (god of war), Madarua (goddess of birth, death, and the changing seasons), and Usamigaras (god of healing, messengers and thieves). Until recently, worship of these three had been forsaken and a widespread cult worshipped a fourth deity, named Zargon, but Zargon was recently revealed to be nothing more than a semi-intelligent monster placated by self-serving priests. The worship of Zargon has been almost entirely eradicated in favor of the return of the traditional triad of deities. If a character is to be Cynidecian, he or she should either be a traditionalist (revering the three deities and perhaps being a follower of one in particular among the three) or a lingering Zargon cultist. See Dungeon Module B4, "The Lost City," by Tom Moldvay, for more information.



All pages copyright © 1997-2004 Thomas J. Lee, except material cited from other sources, which is covered by its own copyright.